117 research outputs found

    There is more to memory than recollection and familiarity.

    Get PDF
    Theoretical models of memory retrieval have focused on processes of recollection and familiarity. Research suggests that there are still other processes involved in memory reconstruction, leading to experiences of knowing and inferring the past. Understanding these experiences, and the cognitive processes that give rise to them, seems likely to further expand our understanding of the neural substrates of memory

    Varieties of recollective experience.

    Get PDF
    Four variants on Tulving's "Remember/Know" paradigm supported a tripartite classification of recollective experience in recognition memory into Remembering (as in conscious recollection of a past episode), Knowing (similar to retrieval from semantic memory), and Feeling (a priming-based judgment of familiarity). Recognition-by-knowing and recognition-by-feeling are differentiated by level of processing at the time of encoding (Experiments 1-3), shifts in the criterion for item recognition (Experiment 2), response latencies (Experiments 1-3), and changes in the response window (Experiment 3). False recognition is often accompanied by "feeling", but rarely by "knowing"; d' is higher for knowing than for feeling (Experiments 1-4). Recognition-by-knowing increases with additional study trials, while recognition-by-feeling falls to zero (Experiment 4). In these ways, recognition-by-knowing is distinguished from recognition-by-feeling in much the same way as, in the traditional Remember/Know paradigm, recognition-by-remembering can be distinguished from recognition-without-remembering. Implications are discussed for dual-process theories of memory, and the search for the neural substrates of memory retrieval

    Placebo: Feeling Better, Getting Better, and the Problems of Mind and Body

    Get PDF
    Over its history, medicine has vacillated between acknowledging placebo effects as important and trying to overcome them. Placebos are controversial, in part, because they appear to challenge a biocentric view of the scientific basis of medical practice. At the very least, research should distinguish between the effects of placebos on subjective and objective endpoints. Theoretically, placebos are of interest because they underscore the other side of the mind-body problem: how mental states can affect physical conditions

    A Trip to the Moon: Personalized Animated Movies for Self-reflection

    Full text link
    Self-tracking physiological and psychological data poses the challenge of presentation and interpretation. Insightful narratives for self-tracking data can motivate the user towards constructive self-reflection. One powerful form of narrative that engages audience across various culture and age groups is animated movies. We collected a week of self-reported mood and behavior data from each user and created in Unity a personalized animation based on their data. We evaluated the impact of their video in a randomized control trial with a non-personalized animated video as control. We found that personalized videos tend to be more emotionally engaging, encouraging greater and lengthier writing that indicated self-reflection about moods and behaviors, compared to non-personalized control videos

    The ABCD of usability testing

    Get PDF
    We introduce a methodology for tracking and auditing feedback, errors and suggestions for software packages. This short paper describes how we innovate on the evaluation mechanism, introducing an (Antecedent, Barrier, Consequence and Development) ABCD form, embedded within an eParticipation platform to enable end users to easily report on any usability issues. This methodology will be utilised to improve the STEP cloud eParticipation platform (part of the current STEP Horizon2020 project http://step4youth.eu. The platform is currently being piloted in real life contexts, with the participation of public authorities that are integrating the eParticipation platform into their regular decision-making practices. The project is involving young people, through engagement and motivation strategies and giving them a voice in Environmental decision making at the local level. The pilot evaluation aims to demonstrate how open engagement needs to be embedded within public sector processes and the usability methodology reported here will help to identify the key barriers for wide scale deployment of the platform

    Cognitive Architecture, Concepts, and Introspection: An Information-Theoretic Solution to the Problem of Phenomenal Consciousness

    Full text link
    corecore